![]() It's basically a ghost player within the game that inputs systematic but somewhat random commands. But do not actually contain an astronaut.įirst thought: Use the code that exists for the remote control block, and create a script that manually inputs "keyboard" data the same way a player might. I'm going to share some ideas here so an experienced modder might have a good starting point for creating working AI. My problem is that I'm not familiar with modding space engineers, and I'm not sure if I have the time for it right now. ![]() Ok, I've coded AI for 6 DOF space games and I think there may be an easy solution that could leverage existing code.
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